A simple TCP server in C (windows). It works in a “thread per connection” way.
Note- I don’t know what I am doing.
#include <winsock.h>
#include <stdio.h>
#include <string.h>
#include <sys/types.h>
#define PORT 50001
//Function that threads run
static DWORD __stdcall func(int s);
int main() {
//Dont ask just put it in there
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 0), & wsaData) != 0) {
fprintf(stderr, "WSAStartup failed.\n");
exit(1);
}
//Socket initiation
int sock;
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
printf("Socket initiation failed!");
return 0;
}
//Socket settings
struct sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_port = htons(PORT);
addr.sin_addr.s_addr = inet_addr("127.0.0.1");
memset(addr.sin_zero, '\0', sizeof addr.sin_zero);
//Bind the socket
int b;
if ((b = bind(sock, & addr, sizeof(addr))) == SOCKET_ERROR) {
printf("Socket initiation failed!");
return 0;
}
//Listen on socket
int l = listen(sock, 25);
printf("TCP server listening on port %d\n", PORT);
//If (con) pass it to a new thread
while (1) {
struct sockaddr_in client_addr;
unsigned int c_len = sizeof client_addr;
int s1 = accept(sock, & client_addr, & c_len);
unsigned int cur_tid;
_beginthreadex(NULL, 0, func, s1, 0, & cur_tid);
}
//Cleanup
closesocket(sock);
WSACleanup();
return 0;
}
static DWORD __stdcall func(int s) {
puts("Connection accepted");
//Read data from client
char buff[1024];
unsigned int tot_bytes = recv(s, buff, sizeof(buff), MSG_PEEK);
char * client_data = (char * ) malloc(tot_bytes + 1);
for (int i = 0; i < (tot_bytes); i++) {
client_data[i] = buff[i];
}
client_data[tot_bytes] = '\0';
printf("Msg from client: %s\n", client_data);
//Pretend you are processing info
puts("Processing req");
Sleep(5000);
puts("Processing complete");
//Prepare message for the client
char * message;
if (strcmp(client_data, "COMMAND1") == 0) {
char lmsg[] = "COMMAND1 recieved";
message = (char * ) malloc(strlen(lmsg));
message = lmsg;
} else if (strcmp(client_data, "COMMAND2") == 0) {
char lmsg[] = "COMMAND2 recieved";
message = (char * ) malloc(strlen(lmsg));
message = lmsg;
} else {
char lmsg[] = "NO COMMAND recieved";
message = (char * ) malloc(strlen(lmsg));
message = lmsg;
}
free(client_data);
//Send data to client
send(s, message, strlen(message), 0);
return 0;
}
TCP client in Node.js
var net = require('net');
var client1 = new net.Socket();
client1.connect(50001, '127.0.0.1', function() {
console.log('Connected');
client1.write('COMMAND1');
});
client1.on('data', function(data) {
console.log('Received on 1: ' + data);
client1.destroy();
});
client1.on('close', function() {
console.log('Connection closed on 1');
});
var client2 = new net.Socket();
client2.connect(50001, '127.0.0.1', function() {
console.log('Connected on 2');
client2.write('COMMAND2');
});
client2.on('data', function(data) {
console.log('Received on 2: ' + data);
client2.destroy();
});
client2.on('close', function() {
console.log('Connection closed on 2');
});
See single threaded windows TCP server using IO Completion Ports – https://github.com/hrishimk/iocp_tcp_server